Like weapons? Want to design one for EA? Check out this contest:
Today, EA Montreal announced the return of the weapon design contest for ARMY OF TWO: THE 40th DAY. From June 23, 2009 to July 12 2009, participants can submit their ultimate weapon at the game’s official website for a chance to have it included in a future EA Game. To enter the contest, gamers will need to submit an image of their weapon and a brief 200-word description. Please click on the game’s official website to view the contest rules. Once gamers submit their designs, the images will be posted to the site for the community to vote on. Starting on July 20, 2009 the top weapons will be reviewed by the development team who will then pick the two best designs.
A “future EA Game” sounds kinda nebulous — personally I hope the winning design will wind up in Madden 2011.
Terminator Salvation
Developer: GRIN
Publisher: Evolved Games
Platform: Xbox 360 (also on PS3 and PC)
Released: May 19, 2009
Test Geeks’ Freak Score: 5.4/10Wikipedia tells me that Terminator Salvation is an interquel, which is a good term for a movie tie-in which takes place two years before the actual movie. The game follows John Connor (not Christian Bale), a foot soldier in the war against machines. Terminator fans know that Connor has a destiny, but it’s one that seems more remote every day. Skynet has inexhaustible resources and each battle takes irreplaceable human lives. In the ruins of Los Angeles, is there still a future worth fighting for?
Re-reading the above paragraph, I realize that I’ve described a compelling story. I’m sorry to say that it isn’t present in this game. Sure there is an introductory voiceover which introduces us to the pathos of the Terminator universe and there are scattered cutscenes which extol humanity, but this doesn’t come across in the gameplay. Compared with Terminator Salvation, Gears of War seems like a meditation on violence, which is too bad since the beginning of Salvation promises a Gears of War-like experience.
After all, Terminator Salvation is a third-person shooter set in urban decay. John Connor is accompanied by Blair Williams (Moon Bloodgood), the Dom to his Marcus, and together they fight against an enemy which overwhelms. Combat is largely cover-based and you even press Y to focus in on points of interest.
Armed with an assault rifle, Connor is immediately up against swarms of flying Aerostats and, soon after, Spiders — heavily shielded crab-like machines. You won’t survive out in the open, but the game has a deep cover system. Almost every structure on the battlefield offers some form of protection from which Connor can pop up and take out enemies or lay down some blind fire. Once you’ve clung to a wall or overturned car, you can use the thumbstick to open a radial menu and dive to another location. Using this method to move around the battlefield, you can flank enemies and fire on their unshielded areas.
Countering the cover system is a strong enemy AI. Spiders won’t let you fire on their backs for too long before swiveling and counter-attacking. Later, the menacing T600 endoskeletons will be unleashed and they seem designed for the sole purpose of hunting you down. Fortunately Connor’s weapon choices grow to include shotguns, grenade launchers and devastating pipe bombs.
Get a few chapters into the game and you’ll realize that Salvation has a typical war movie setup — our men are trapped behind enemy lines and it would be suicidal to rescue them, but isn’t this what makes us better than the enemy?
Connor assembles a group of like-minded troops who have heeded his “come with me if you want to die” call, and plunges in. It would make sense for them to occasionally do some flanking of their own, but they are engaged in battle theater — shooting without aiming and dying dramatically.
If there’s anything you want in a movie tie-in, it’s the feeling that you’re the star of an action movie. There are no wow moments in Terminator Salvation. No great set pieces. No thrills or chills. Just a steady march through post-apocalyptic L.A.
Terminator Salvation is actually a good looking game, but level design is linear and repetitious. Skynet keeps throwing the same three models against you, no matter how deep into enemy territory you creep. Any half hour of Salvation resembles any other half hour – save for a few rail shooter sequences which break up the monotony if nothing else.
Looking at everything I said above, I would still probably recommend this game if it didn’t clock in at under four hours. It is utterly reprehensible that shovelware like this is being presented as a triple-A title. While Salvation does have offline two-player co-op, there is no online multiplayer component. There are no secret areas, easter eggs, collectibles, or unlocks. In short, Terminator Salvation has no replay value whatsoever.
Daemon
Author: Daniel Suarez
Publisher: Dutton
Released: Jan. 2009After two CyberStorm Entertainment employees die suspiciously, Detective Peter Sebeck discovers their deaths were caused by elaborate death traps set by revered game designer and CyberStorm CEO Matthew Sobol. Officers storming Sobol’s mansion find themselves in a standoff against more tech-powered traps, but the greater challenge is that the deceased Sobol is doing all this from beyond the grave.
A daemon, a hidden computer program, is part of Sobol’s postmortem plot not to hack computers, but to hack society. Recruiting disaffected individuals and channeling billions of dollars, Sobol’s Daemon organizes a global cabal capable of bringing down corporations and threatening governments.
Lending equal weight to online and offline action, Suarez has some scenes set in CyberStorm’s computer games, which the Daemon is using for recruitment. Beating a mod for the WWII-themed, Over the Rhine, wins the approval of the game’s baddie SS Obesrtleutnant Heinrich Boerner. Later The Gate (CyberStorm’s fantasy MMO) is the setting for a stakeout.
More than a techno-thriller, Daniel Suarez has created a plausible scenario about what a determined individual can accomplish in a wired world.
The rummiest thing happened to me at the club. I was bestowing praises upon Peggle and my compatriots began making vicious sport of me!
Let me take a step back.
It was Friday afternoon and I entered the club making sure to acknowledge my peers with nods, waves, and the occasional “Hullo!” Soon after, with a Sidecar in hand (a strident libation composed of two parts Jameson Irish Whiskey to one part Cointreau with enough lime juice to change the color), I approached my merry crew and began to talk of Peggle.
“Ah yes, my niece is quite taken with it,” said Aramis.
“Indeed,” said Anthony, “it does have a gentle appeal.”
“Unicorns and some such,” said Paul adjusting his monocle reproachfully.
This was too much. I nearly set my drink down!
“Fiends. Yes, fiends, for what fellow could speak such words against Peggle? Your niece? A gentle appeal? Unicorns?
“I say! I say indeed.
“Name any game and you will name Peggle’s equal! I tell you, you have never felt the blood stir, the pulse quicken, until you have mastered the shot on Beyond Reason which will net you over 750,000 points. Only the steadiest of hand and the stoutest of heart can defeat Renfield Pumpkin. And I defy you to stand before a Peggle Professor and tell him his Achievement does not make him a giant among men!”
Wrapping up the major platform briefings, Sony hit E3 today with their presentation showing what’s in-store for their console and handheld system. Cutting through the marketing, here are the three things Sony fans should be saving up for.
PS3 Motion Controller
Nintendo has the Wiimote. Microsoft has Project Natal. Sony has a prototype. Looking like a small baton with a ping pong ball attached to the end, PS3’s motion controller works in conjunction with the PlayStation Eye to track the movement of the controller which could be a stand-in for a tennis racket, pistol or flashlight. A motion controller in each hand lets the user dual-wield. Imagine a Zelda game where you’re Link, blocking attacks with a shield while striking with your sword. Still at the tech demo stage, this has a lot of promise and I’m hoping Sony can stick to their Spring 2010 launch date.
PSP Go
Showing that Nintendo isn’t the only company that can make their portable device more portable, Sony showed off the PSP Go. Half the size of the PSP, this sleek and sexy handheld slides open like a cell phone. With built-in wifi and Bluetooth capabilities, the PSP Go goes beyond games allowing for better access to and storage of videos, music and pictures. Full PSP games can even be downloaded to the Go, bypassing physical media. The only question is will the $249 entry price be too high, especially since Nintendo’s DSi is only $169.
The Last Guardian
When the “games as art” argument rears its head, two games come to the forefront: Ico and Shadow of the Colossus. It’s no wonder that the company behind them, Team Ico, would have created the beautiful and mysterious The Last Guardian revealed today. The trailer shows a young boy hunted by knights in an eerie ruin who is befriended by a giant griffin. Haunting and poignant, this game is set for a 2010 release.
E3 continued today, with Nintendo’s Media Briefing at the Los Angeles Convention Center. The Electronic Entertainment Expo is the video game industry’s annual trade show where major players gather to reveal anticipated games and new technology. While Nintendo’s presentation wasn’t as well received as yesterday’s Microsoft briefing, here are three things for Nintendo fans to get excited about (and I should note that I love the DS and Nintendo has some cool things planned for the DSi, but the Wii was the star of the show).
New Super Mario Bros. for the Wii
Can there be anything new about Mario? After all, the last New Super Mario Bros. was a 2006 DS title and the venerable plumber has been hanging around since 1981’s Donkey Kong. With that said, Nintendo has something interesting here — they’ve taken the core 2D platform design and turned it into a 4-player co-op game. Or at least co-op in spirit — I’m thinking this game will be the new Gauntlet, where screwing over fellow players is almost as much fun as working together.
Wii Sports Resort combined with Wii MotionPlus
Nintendo’s Wii captured people’s imagination with a motion-sensitve controller which made you feel like you were actually swinging a baseball bat or throwing a punch instead of pulling the strings on a computer-generated puppet. MotionPlus (a new attachment for the Wiimote) ups the realism by allowing faster and more sensitive motion-tracking. As shown in the Wii Sports Resort trailer, this means archery, golf, water skiing and a host of other sports have now reached the next level of immersion. Can the ultimate lightsaber game be too far behind?
Metroid: Other M for the Wii
There was major fail at this year’s briefings, with the consoles attempting to reach out to hardcore gamers and girls not realizing that hardcore gaming knows no gender restrictions. With delicious irony, Nintendo’s best received title was the hardcore Metroid: Other M featuring the badass (and female) Samus. Nintendo plus Team Ninja equals stunning 3D environments, awesome boss battles and fast and furious (and edgy) gameplay.
E3 (Electronic Entertainment Expo) 2009 is underway and the major players are grabbing their share of the media cycle by revealing hot games and new technologies. Once the major industry show, E3’s relevance has been questioned in recent years, especially since it has served more to confirm rumors than offer surprises.
It’s refreshing that Microsoft has kicked off the show with an impressive E3 Briefing. Here are the three biggest announcements Microsoft revealed today for their Xbox 360.
The Beatles: Rock Band
We knew this was coming on 9.09.09 (number nine, number nine, number nine) and we could have guessed at the track list, but did anyone see vocal harmonies coming? Support for up to three vocalists shows that unlike recent Guitar Hero releases, this isn’t just Rock Band with a Beatles skin. This is a multiplatform release, but the biggest surprise Microsoft pulled off was putting the two surviving Beatles onstage during the announcement. Paul and Ringo may have had an awkward two minutes in the E3 spotlight, but unless Nintendo or Sony have Elvis waiting in the wings, it would be hard to surpass this level of star power.
Social Notworking
I hope you like your couch, because Microsoft is planning to keep you on it. Announced today was integration for social networking giants Facebook and Twitter. Redesigned for your television, it will be easier to keep track of friends, share pictures and highlight your gaming excellence all through your Xbox. As if that isn’t enough, Microsoft is bringing Last.FM to Xbox Live subscribers letting them create and share playlists.
Project Natal
This morning people were talking about Xbox Fluid which morphed into Project Natal during the briefing. I can only assume the pregnant Trixie 360 created this natal fluid confusion. Anyway, Project Natal is Microsoft’s answer to the Wiimote. Bypassing controllers completely, Microsoft showed off the Project Natal concept which uses a camera for facial recognition and body movement tracking while a microphone picks up your voice. Examples shown included miming steering a car to play a racing game, unleashing a martial arts barrage to defeat an on-screen opponent and shouting trivia answers at the screen to win a multiplayer game. Potentially the biggest game-changer, Project Natal also faces the potential of being another gimmick like the EyeToy — or worse — the new Power Glove.
The Chronicles of Riddick: Assault on Dark Athena
Developer: Starbreeze Studios, Tigon Studios
Publisher: Atari
Platform: Xbox 360 (also on PS3 and PC)
Released: April 7, 2009
Test Geeks’ Freak Score: 8.6/10I’m crouched down in a dark corner of my house, but my dog is still able to see me. This is disappointing because according to The Chronicles of Riddick, I should be completely hidden. But shadows in The Chronicles of Riddick work differently from real world shadows — they are pools of absolute darkness from which Riddick springs forth for the kill.
Riddick was the standout character in 2000’s Pitch Black who became a franchise in 2004’s Chronicles movie. He’s an antihero – a badass who’s willing to kill, yet he also seems to have a moral code. He’s called a villain, but in a future without heroes that label means little.
The Chronicles of Riddick: Assault on Dark Athena is two games in one: a remake of the 2004 Xbox/PC game Escape from Butcher Bay and the new Assault on Dark Athena, which picks up where the first game ends. Whether Riddick is escaping or assaulting he faces overwhelming odds, but Vin Diesel’s voice and likeness ain’t going to be no punk.
Of the two games, Escape from Butcher Bay is the superior one. Butcher Bay, half supermax prison and half mining colony, is a massive facility populated with distinctive characters, each with their own motivations. Within minutes of being tossed in a cell, Riddick must learn the rules of the prison while earning respect and — more importantly — favors.
Some inmates want Riddick to solve their problems with a shiv and others want him to gather information. But whether you’re beating down inmates or provoking guards, you’re also learning the layout of the facility and how to access restricted areas.
With escape as the goal, Riddick will have to move between prison towers and the mining facility to find a way off planet. This will not only draw the ire of lowly inmates and basic prison guards, but will eventually put Riddick up against trained mercenaries and heavily armored guards.
While it’s fair to say that gameplay is stealth-based (the games are first-person-sneakers), it’s also combat-friendly. If you’re in a hallway patrolled by guards, you can move from shadow to shadow and stay unseen, maneuver behind guards and execute quick kills, or open up with an assault rifle.
The plus side is that you can find a style of play that works best for you. And failing to be stealthy doesn’t necessarily bring instant death. Some stealth games end abruptly when you’re spotted, but Riddick can make the best of a bad situation by upping the violence. The downside is that Riddick can’t take that many bullets before flopping over — and the game could desperately use a cover system a step beyond ducking behind crates.
Butcher Bay is one of those things where everything went right. Even before the game was brought up to today’s graphical standards, it had excellent voice acting, interesting missions and great level design. The thing that impressed me most about Butcher Bay is the pacing of the game. It plays like a well edited movie, rising to an epic conclusion.
In contrast, Dark Athena’s pacing drags the game down. Much of what worked in Butcher Bay has simply been transplanted here, with the setting shifting from a prison colony to a prison ship. What’s strange is that the boss battle and thrilling finale come at the game’s midpoint. Then the game continues on an island which looks like it’s been pulled from Myst and is patrolled by the Borg and creatures which have escaped from Prey.
By no means is Dark Athena a bad game, it just pales in comparison to the excellent Butcher Bay. Both games are ten hour experiences – longer if you’re seeking out every collectable or completing every side quest – and there’s several multiplayer modes too. Atari is to be commended for releasing the game with the most value since Valve’s Orange Box.