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    Saving

    Comments: 2 Comments (Go to Comments)
    Categories: Commentary
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    There are a few different reasons why I save in a game:

    • I just got through a hard part.
    • I think a hard part is coming up.
    • Everything is okay. (Sometimes it’s nice having a happy place to go back to.)
    • It seems like I have some difficult choices to make.

    But here’s the most important one:

    I’m an adult and I want to be able to save whenever I damn well want to.

    Imagine buying a book you couldn’t bookmark, a movie you couldn’t pause, a martini you couldn’t set down on a coaster. Today, six years after we discovered a monolith on the moon, we still have games using cruel and unusual save systems.

    Save points aren’t good enough. Save points are arbitrarily placed, capricious, mercurial bastards.

    Autosave isn’t good enough. Autosave is a save tease, you think she’s helping you but then she throws you back in time, losing hours of your progress.

    Quicksave is a false god. I will not speak of him.

    I demand nothing less than the ability to save whenever, where ever I want. And Kratos help you if you only give me three save slots.

    And yes, there’s a specific game which has inspired me, but more on that later.

    Comments (2)

    1. At least it’s gotten better than having to leave the nintendo on all day while you were at school, and praying that your mom didn’t turn it off.

    2. Those were the days. I don’t think I ever did that for a school day. It was bad enough walking away from Zelda or Metroid to have dinner. The power and reset buttons were so easy to bump on the NES.

      Which reminds me, remember when console games used to start instantly?

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