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	<title>Comments on: The Holodeck Problem:  The Librarians</title>
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	<link>http://www.gamecouch.com/2008/02/the-holodeck-problem-the-librarians/</link>
	<description>Video game reviews, commentary and interviews.</description>
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		<title>By: anon</title>
		<link>http://www.gamecouch.com/2008/02/the-holodeck-problem-the-librarians/comment-page-1/#comment-88</link>
		<dc:creator>anon</dc:creator>
		<pubDate>Thu, 07 Feb 2008 04:21:02 +0000</pubDate>
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		<description>looks like you may get justification for your &quot;stupidest thing&quot;-- 
Holodeck 0.1: the durable, rewritable holographic display,
http://arstechnica.com/news.ars/post/20080206-holodeck-0-1-the-durable-rewritable-holographic-display.html</description>
		<content:encoded><![CDATA[<p>looks like you may get justification for your &#8220;stupidest thing&#8221;&#8211;<br />
Holodeck 0.1: the durable, rewritable holographic display,<br />
<a href="http://arstechnica.com/news.ars/post/20080206-holodeck-0-1-the-durable-rewritable-holographic-display.html" rel="nofollow">http://arstechnica.com/news.ars/post/20080206-holodeck-0-1-the-durable-rewritable-holographic-display.html</a></p>
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		<title>By: John Miedema</title>
		<link>http://www.gamecouch.com/2008/02/the-holodeck-problem-the-librarians/comment-page-1/#comment-87</link>
		<dc:creator>John Miedema</dc:creator>
		<pubDate>Tue, 05 Feb 2008 20:34:22 +0000</pubDate>
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		<description>Just close the door and let them do whatever they want! Since no one will see them, what does it matter? (Unless Worf or Tuvok has to watch as part of security, but I they don&#039;t seem like the fussy types).

On a different track, imagine how many books you could fit in a holodeck. The technology, according to ST, can simulate a space much larger than it is by clever misdirection and other techniques. You would you get the impression that of an enormous library, and be able to pick out any book, while only using a limited space. Cool!</description>
		<content:encoded><![CDATA[<p>Just close the door and let them do whatever they want! Since no one will see them, what does it matter? (Unless Worf or Tuvok has to watch as part of security, but I they don&#8217;t seem like the fussy types).</p>
<p>On a different track, imagine how many books you could fit in a holodeck. The technology, according to ST, can simulate a space much larger than it is by clever misdirection and other techniques. You would you get the impression that of an enormous library, and be able to pick out any book, while only using a limited space. Cool!</p>
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		<title>By: KAAAHHHHNNNNN</title>
		<link>http://www.gamecouch.com/2008/02/the-holodeck-problem-the-librarians/comment-page-1/#comment-86</link>
		<dc:creator>KAAAHHHHNNNNN</dc:creator>
		<pubDate>Tue, 05 Feb 2008 19:42:13 +0000</pubDate>
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		<description>Depending on which series you consider to be more &quot;Real&quot;tm holodeck programing is either very easy,  (See TNG where vast densely woven period pieces are created with vague requests like &quot;Computer, give us a mystery that will take Commander Data 45 minutes to solve.  Oh, and teach him about humor and all of us about life.&quot;) or very hard (See DS9 where you must give Quark some gold pressed latinum to get him to subcontract an order for a holoprogram of a lobotomized Nana Visitor in an empty room which will still take months to produce.)  If holodeck programming is very easy there is basically no point in trying to regulate it.  Just keep a hose, a disposable mop, and incinerator, and some industrial disinfectant on hand for between session clean-up.  (Much like the libraries of today.)  If holodeck programming is very difficult then initially it will probably be easy to enforce what it is and isn&#039;t used for, and existing collection development policies can be used to justify future acquisition decisions.  Though the odd yoga holoprogram may still be abused.</description>
		<content:encoded><![CDATA[<p>Depending on which series you consider to be more &#8220;Real&#8221;tm holodeck programing is either very easy,  (See TNG where vast densely woven period pieces are created with vague requests like &#8220;Computer, give us a mystery that will take Commander Data 45 minutes to solve.  Oh, and teach him about humor and all of us about life.&#8221;) or very hard (See DS9 where you must give Quark some gold pressed latinum to get him to subcontract an order for a holoprogram of a lobotomized Nana Visitor in an empty room which will still take months to produce.)  If holodeck programming is very easy there is basically no point in trying to regulate it.  Just keep a hose, a disposable mop, and incinerator, and some industrial disinfectant on hand for between session clean-up.  (Much like the libraries of today.)  If holodeck programming is very difficult then initially it will probably be easy to enforce what it is and isn&#8217;t used for, and existing collection development policies can be used to justify future acquisition decisions.  Though the odd yoga holoprogram may still be abused.</p>
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		<title>By: Susan</title>
		<link>http://www.gamecouch.com/2008/02/the-holodeck-problem-the-librarians/comment-page-1/#comment-85</link>
		<dc:creator>Susan</dc:creator>
		<pubDate>Tue, 05 Feb 2008 19:38:14 +0000</pubDate>
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		<description>I agree with David. Proper conduct in the library has already been established for hoomans. Holodecks are not made to be viewed by anyone else not in the same holodeck so technically whatever happens happens with only the computer the wiser. 

I&#039;m thinking it would be cooler to walk through the Stargate into a strange world. And, btw, Battlestar G. gets way more credit than any show deserves. Talk about violence, war, hatred and bigotry all wrapped up into one boring storyline. [uh, you have a holodeck for me to hide in?]</description>
		<content:encoded><![CDATA[<p>I agree with David. Proper conduct in the library has already been established for hoomans. Holodecks are not made to be viewed by anyone else not in the same holodeck so technically whatever happens happens with only the computer the wiser. </p>
<p>I&#8217;m thinking it would be cooler to walk through the Stargate into a strange world. And, btw, Battlestar G. gets way more credit than any show deserves. Talk about violence, war, hatred and bigotry all wrapped up into one boring storyline. [uh, you have a holodeck for me to hide in?]</p>
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		<title>By: Chuck</title>
		<link>http://www.gamecouch.com/2008/02/the-holodeck-problem-the-librarians/comment-page-1/#comment-84</link>
		<dc:creator>Chuck</dc:creator>
		<pubDate>Tue, 05 Feb 2008 17:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.gamecouch.com/2008/02/the-holodeck-problem-the-librarians/#comment-84</guid>
		<description>This is easily the damn stupidest thing I&#039;ve read about this year.  And I love Star Trek.  

Why don&#039;t people just write about what Battlestar Galactica character they&#039;d have liked to have taken to the senior prom? Then about what they&#039;d wear. Then what their date would have worn. Then what planet they&#039;d get the corsage flowers from and would class M planet flowers be prettier or more pedestrian.

Hey, could Superman beat up Mighty Mouse? I mean, Superman is, like, a real person!

Would Spock and Superman and Hiro work at my library? Gosh, would Spock be a cataloger or would he ...

BANG!</description>
		<content:encoded><![CDATA[<p>This is easily the damn stupidest thing I&#8217;ve read about this year.  And I love Star Trek.  </p>
<p>Why don&#8217;t people just write about what Battlestar Galactica character they&#8217;d have liked to have taken to the senior prom? Then about what they&#8217;d wear. Then what their date would have worn. Then what planet they&#8217;d get the corsage flowers from and would class M planet flowers be prettier or more pedestrian.</p>
<p>Hey, could Superman beat up Mighty Mouse? I mean, Superman is, like, a real person!</p>
<p>Would Spock and Superman and Hiro work at my library? Gosh, would Spock be a cataloger or would he &#8230;</p>
<p>BANG!</p>
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